The details of operations are described in the following sections.
The objective of this section is to understand the overview of processing.
Creating a project
When the app is activated, the “Welcome to MorphRush” window opens.
The projects created in the past are listed on the right side.
Pressing the Create a new project button causes the following window to open.
Specify a desired project name and image files to be used and press the Next button.
Note that you can add and delete image files any time after creation of the project.
Specify where the project is to be saved and press the Create button.
Creation of a project causes the window as shown below to open.
If you have not specified image files when you created the project, you need to read image files from the file menu at this time.
The following sample window reads two images.
Setting the background
To synthesize a morphed image with an arbitrary background, select Background setting from Menu/Background and set the background image and background color to be synthesized.
From the background image you have read, you can select a rectangular part and invert it horizontally and vertically.
Link the individual points on multiple images.
The specified points are expressed by points and lines.
Rendering is impossible only with points. Be sure to link them by lines.
Setting an outline mask
To synthesize an image with a background, mask-specify the part you desire to use as the background.
The mask of this background is called an outline mask.
In the following images, the green part is the outline mask area.
Setting a fixed mask
Mask-specify the part you desire to fix all the time when displayed regardless of morphing conversion.
In the following images, the red part (white cat) is the fixed mask area.
Of the basic operation items described on this page, rendering method, fixed area, and background synthesis affect the rendering operation..
As the points move according to the pass information, the image (color value) is changing to the next image.
The points move according to the pass information.
Only the topmost image (smallest number in the list) is used and no change is made in the other images.
If fixed masks are set on multiple images, the topmost image (smallest number in the list) becomes active.
Specify whether the fixed mask area or the background mask area should be prioritized if these two areas overlap.
If “Always display” is checked, the fixed mask area is prioritized.
Also, pass-move overlapping parts to fixed area
In principle, the fixed mask areas are not subject to pass calculation.
If the outline mask area overlaps the fixed mask area, specify this to perform pass calculation if necessary.
Results of rendering
Combinations of the above-described rendering settings create ten movie patterns as follows.
“Rendering method”, “Background synthesis + Pass-move” and “Fixed area + Always display”
(1) Deformation, no background, no fixation
(2) Move, no background, no fixation
(3) Deformation, background, no fixation
(4) Move, background, no fixation
(5) Deformation, no background, fixation
(6) Move, no background, fixation
(7) Deformation, background + pass move, fixation
(8) Move, background + pass move, fixation
(9) Deformation, background + always display
(10) Move, background, fixing + always display