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Parameter Setting


To display the Parameter Setting window, use either Parameter Setting in Menu/Rendering or the gear button in the rendering toolbar.
In the Parameter Setting window, set the individual parameters to be referred to during rendering.

Image size
Indicates the display size of the output movie.
To change this, display the Image area setting window by using the Change button and change it.
Rendering method
MorphRush offers two types of rendering methods: Deformation and move.
Deformation

By point moving according to the pass information, the image (color value) is replaced with the next image.

Move

Point moving is performed according to the pass information.
Only the topmost image (image having the smallest number in the list) is used and the other images do not change.

Border pass
When the border pass is enabled, pass points are set on the four corners of the image and a rectangular pass shape using these points is automatically created during rendering.
The border pass prevents the blank area out of the image area from entering into the visible area due to an effect of pass moving.
Fixed area
Enable fixed mask area

Always displays the fixed mask area of the image.
If fixed masks are set on multiple images, the topmost listed image having the smallest number is enabled.

Anti-aliasing

Specify this to gradate the mask border for natural appearance.
Use a larger value to make the gradation stronger.

Always display

Specifies whether the fixed mask area or the outline mask area should be prioritized if they are overlapped.
Check Always display to prioritize the fixed mask area.

Background synthesis
Enable background synthesis

The outline mask area on each image is replaced with the background image.

Anti-aliasing

In the same manner as the setting in the fixed area, the border area is gradated.

Also pass-move parts that overlap fixed area

In principle, the fixed mask area is not subject to pass calculation.
Specifies whether pass-moving is performed if the outline mask area and the fixed mask area overlap each other.

Loop
Link final image to first image

After the final morphed image, the first image is morphed.
This is effective when movie replay is looped for endless replay.

Wait
Put wait between units

Inserts a still frame to each rendered image.

Wait time

Specifies the pause time in seconds between the time when the previous image is completely replaced with the next image and the time when the next morphing starts.

Frame
Frames in intermediate division

Specifies the number of the frames with which an image changes to the next image.
Use a larger number for smoother movement.

Frame rate

Specifies the movie replay rate by the number of frames in one second.
For example, specifying 12 then causes twelve frames to be replayed in one second.

Bit rate
The bit rate specifies the compression ratio of a movie file by specifying the data amount (number of bits) required in one second.

It is defaulted to the automatically calculated value but you can specify an arbitrary value if necessary.
With a larger value, the movie quality is made better but the file size, larger.

The bit rate is information required for movie file creation and therefore, when saving a still image from the rendering result, you can save it with a high resolution regardless of the bit rate.
Quality --- Rendering Speed
Adjusts the accuracies of the movies and still images of the results of rendering.

Values from 0 to 15 are available.
With a smaller value, the accuracy is made higher but the process time, longer.

If Move is selected as the rendering method, the accuracy may be considerably degraded.
If this is the case, it is necessary to set a small value though this requires a long process time.