In the Parameter Setting window, set the individual parameters to be referred to during rendering.
To change this, display the Image area setting window by using the Change button and change it.
By point moving according to the pass information, the image (color value) is replaced with the next image.
Point moving is performed according to the pass information.
Only the topmost image (image having the smallest number in the list) is used and the other images do not change.
The border pass prevents the blank area out of the image area from entering into the visible area due to an effect of pass moving.
Always displays the fixed mask area of the image.
If fixed masks are set on multiple images, the topmost listed image having the smallest number is enabled.
Specify this to gradate the mask border for natural appearance.
Use a larger value to make the gradation stronger.
Specifies whether the fixed mask area or the outline mask area should be prioritized if they are overlapped.
Check Always display to prioritize the fixed mask area.
The outline mask area on each image is replaced with the background image.
In the same manner as the setting in the fixed area, the border area is gradated.
In principle, the fixed mask area is not subject to pass calculation.
Specifies whether pass-moving is performed if the outline mask area and the fixed mask area overlap each other.
After the final morphed image, the first image is morphed.
This is effective when movie replay is looped for endless replay.
Inserts a still frame to each rendered image.
Specifies the pause time in seconds between the time when the previous image is completely replaced with the next image and the time when the next morphing starts.
Specifies the number of the frames with which an image changes to the next image.
Use a larger number for smoother movement.
Specifies the movie replay rate by the number of frames in one second.
For example, specifying 12 then causes twelve frames to be replayed in one second.
It is defaulted to the automatically calculated value but you can specify an arbitrary value if necessary.
With a larger value, the movie quality is made better but the file size, larger.
The bit rate is information required for movie file creation and therefore, when saving a still image from the rendering result, you can save it with a high resolution regardless of the bit rate.
Values from 0 to 15 are available.
With a smaller value, the accuracy is made higher but the process time, longer.
If Move is selected as the rendering method, the accuracy may be considerably degraded.
If this is the case, it is necessary to set a small value though this requires a long process time.