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Basic Morphing


This section describes the general morphing method with which the image is morphed and changed to the next image.
Here, we create a movie in which three car models are morphed and transformed.

Crating new project

Activate MorphRush and create a new project.

Reading image files

Read images to be morphed.
For morphing, it is required to read two or more images.

It is not problematic to read images with different sizes and different file formats.

Display the file selection window from Add image in Menu/File and read the target image files.
In addition, the images to be read can be specified at the time of creation of a new project.

This sample reads three images of car models.


Setting target area

The display size of the movie to be output is set to the display size of the firstly-read image.
No problem occurs if all the read images have the same display size. If the display sizes are different, however, the aspect ratios (ratio between vertical and horizontal sizes) are inconsistent when the movie is created.
If images with different display sizes are read, it is necessary to set the target area by using the Image area setting window.

Here, the output size is set to 750 pixels x 323 pixels for all the images.
The rectangle size of each image is the same as the output size. If the aspect ratios are the same, however, the images are expanded and shrunk with the aspect ratio retained and thus no problem occurs even if the actual sizes are different.






Specifying passes

Set passes along the individual parts and the outlines.

Refer to Pass Edit for setting of passes.






Parameter setting

Set the individual items to be referred to during rendering.

Image size

Specify the display size of the movie to be created.

Rendering method

Specify Deformation to replace an image with the next image by morphing.

Fixed area

This is not specified since there is no fixed mask area.

Background synthesis

This is not specified since there is no outline mask area.

Loop

Specify this to change the third image to the first image.
This is needed to specify loop for movie replay.

Wait

Specifies the pause time in second between the time when the previous image is completely replaced with the next image and the time when the next morphing starts.

Frame

Frames in intermediate division specify the number of the frames with which an image changes to the next image.
If 12 is specified, the total number of frames is 14, including the original image frames.

The frame rate specifies the movie replay rate by the number of frames in one second.
Specifying 24 then causes 24 frames to be replayed in one second.


Refer to Parameter Setting for the details of each item.


Rendering

After completing parameter setting, start rendering by pressing either the Run button on the lower-left side of the Parameter Setting window or the Run button in Menu/Rendering/Run or in the rendering tab bar.

During rendering, as show below, the images being rendered and the progress are displayed.
The rendering time differs depending on the number of specified passes and the image size.



After completion of rendering, a Preview window as shown below appears.
Use the Preview window to confirm the movie.